![]() ![]() You could choose passive or active cameras, with either you in charge of the camera or the camera in charge of itself. The cameras presented a bit of a problem, however. A really nice touch was Buzz's reflection being visible from inside his space helmet when you're in targeting or close-up mode. Otherwise, the environments are colorful, easy to get around, and fairly free of the depth-perception problems all too common in PlayStation games that involve jumping from one place to another. ![]() Scenes from the movie advance the plot the scenes appears before and after the game and between levels, and it actually looks a bit better than on the N64 - which has simplistic, underwhelming stills with rudimentary text that look that look almost like placeholders in lieu of the animated cutscenes you get with the PlayStation title. The PlayStation version actually has it all. With movie license games, it's easy to assume that the PlayStation/N64 trade-off, should both versions exist, will be graphics for the N64 and sound and FMV for the PlayStation. But as in any game, you learn certain skills as you progress that will make stages that had seemed difficult in the beginning much easier.Īnother big surprise comes in the graphics department the PlayStation version looks surprisingly better than even the N64 version. Eventually, you must go back and replay levels, if you haven't picked up all the goods, as you'll need a decent-sized stash of Pizza Planet tokens to advance toward the final stages. You can also pick up tokens from dead toys you've destroyed with your Buzz Lightyear laser. It's usually easy to acquire 50 tokens in a level, as they're scattered about the environment, often lending clues as to which obstacles you can jump on, and so forth. However, once you complete one objective, you have the option to move on, fight the boss, and work your way to the next zone. You have puzzles to solve, tokens to collect, enemies to fight, and items to find - in addition to a boss fight at the end of zone. In each of the levels, you have several objectives. ![]() Toy Story 2 wants to appeal to a broad range of gamers, not just kids, and this is obvious in its level design. By picking up all the items and solving all the puzzles, Toy Story 2 has a bit more complexity than Rugrats, which probably exists more in the "good for kids" category. Toy Story 2 is larger, with about 15 levels (three levels within five zones) you can play through them either as quickly and easily or as difficultly as you wish. Toy Story 2 is something like n-Space's Rugrats: Search for Reptar in that it has mission-based levels set off a hub, which, in both cases, is a house, and that it follows the film's scenarios to a T. The PlayStation title rearranges the order of the sequences a bit but essentially tells the same story, with the same colorific characters and the same amusing antics of search, rescue, crazy happenings, and - eventually - escape. The movie's plot, while it has great pacing, is candidly segmented, and the action is mission based and rooted in specific geographical locations throughout the game - Andy's House, Al's Toy Barn, The Airport, and so on, just like in a game. Within the first few minutes of the Disney/Pixar film Toy Story 2, you can already see how the game will follow suit. ![]()
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